How to Earn Gems: A Villager Trading Guide for Scribble Craft Arena
Gems are the money of every village. Here is who buys what, who sells what, and the trades that are worth your time.
Villages are not just scenery. Each one has six houses and six villagers, and four kinds of villager have a job: the Farmer, the Blacksmith, the Librarian and the Shepherd. Right-click any of them and a trade window opens.
Trading runs on Gems. You do not find Gems lying around — you earn them by selling villagers the things they want, then spend them on things that would take you much longer to make yourself.

The Farmer: the easiest Gems in the game
The Farmer buys 10 wheat for 1 Gem. Every village has a wheat field, and the Farmer replants it himself during the day, so the field keeps coming back.
In return he sells 3 bread, 4 apples, 4 carrots or 6 seeds for a Gem each. Early on, wheat-for-Gems and Gems-for-bread is a perfect loop: you never go hungry.

The Blacksmith: tools without the mining
The Blacksmith pays a Gem for 10 coal, 4 iron or 4 blast powder (the dust a Boomer drops). He sells an iron pickaxe for 3 Gems, a stone sword for 2 and a stack of torches for 1.
That iron pickaxe is the trade to aim for. Mining is roughly five times faster with iron than with wood, and you skip the long trip down for iron ore.
Every trade at a glance
- Farmer — buys 10 wheat · sells bread, apples, carrots, seeds
- Blacksmith — buys 10 coal, 4 iron or 4 blast powder · sells iron pickaxe (3), stone sword (2), torches
- Librarian — buys 16 sticks or 6 feathers · sells glass, bricks, stone bricks
- Shepherd — buys 6 wool or 4 leather · sells wool and a chest (2)

Librarian and Shepherd: builders’ friends
If you like building, these two save hours. The Librarian turns cheap things — 16 sticks or 6 chicken feathers — into Gems, and sells glass, bricks and stone bricks in bulk.
The Shepherd pays for wool and leather, which you get from woollies and deer, and sells wool back — handy for beds — plus a ready-made chest.
Villagers have a routine
During the day villagers stay near their work: the Farmer in the field, the Blacksmith by the crafting table and campfire, the Librarian wandering between houses. At night they walk home and go inside. If you need a trade after dark, knock on their door — just watch out for what else is walking around.
Hitting a villager does not hurt them, but they will run off for a moment. Be nice; they are the best shop you have.

